
Разработчик: TaleWorlds Entertainment
Описание

Трубят рога, вороны собираются в стаи. Империя расколота гражданской войной. За ее пределами рождаются новые королевства. Возьмите меч, облачитесь в доспехи, соберите верных союзников и отправляйтесь завоевывать славу на просторах Кальрадии. Установите свою власть, построив новый мир на обломках старого!
Mount & Blade II: Bannerlord – это долгожданное продолжение знаменитого ролевого симулятора средневековых войн Mount & Blade: Warband.
Развивайте созданного вами персонажа, исследуя, разоряя и завоевывая просторы огромной средневековой «песочницы». Играйте так, как вам нравится.
Собирайте армии, занимайтесь политикой, торгуйте, производите оружие, вербуйте спутников и управляйте своими владениями, чтобы занять свое место среди кальрадской аристократии.
Командуйте воинами и сражайтесь с ними плечом к плечу в режиме реального времени. Выбирайте вид от первого или третьего лица, чтобы проникнуться атмосферой масштабных битв, осваивая тщательно проработанную, но интуитивно понятную систему боевых навыков Mount & Blade.
А если вы захотите помериться силами с игроками со всего света, вас ждут многопользовательские PvP-режимы, в которых можно принять участие как в обычной, так и в рейтинговой игре. Вы даже можете создать собственный сервер с помощью пакета файлов Mount & Blade II: Dedicated Server.
Модифицируйте игру, создавая собственные оригинальные приключения с помощью набора Mount & Blade II: Bannerlord – Modding Kit, а потом делитесь своими творениями в Мастерской Steam.
Поддерживаемые языки: english, simplified chinese, turkish, traditional chinese, french, italian, japanese, korean, polish, portuguese - brazil, russian, spanish - latin america, german
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС *: Windows 7 (64-bit only)
- Процессор: Intel® Core™ i3-8100 / AMD Ryzen™ 3 1200
- Оперативная память: 6 GB ОЗУ
- Видеокарта: Intel® UHD Graphics 630 / NVIDIA® GeForce® GTX 660 2GB / AMD Radeon™ HD 7850 2GB
- Место на диске: 60 GB
- Дополнительно: При использовании интегрированной видеокарты требуется 2 ГБ дополнительной оперативной памяти. В финальной версии требования могут измениться.
- 64-разрядные процессор и операционная система
- ОС: Windows 10 (64-bit only)
- Процессор: Intel® Core™ i5-9600K / AMD Ryzen™ 5 3600X
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA® GeForce® GTX 1060 3GB / AMD Radeon™ RX 580
- Место на диске: 60 GB
- Дополнительно: В финальной версии требования могут измениться.
Mac
Linux
Отзывы пользователей
503.6 hours on record. Fantastic game with a wide variety of play styles supported from a developer that is deeply invested.
10/10 would buy it again.
Dead world when all is said and done. After the battles are over, there's very very little to do. Like so many games of the last 15, maybe even 20 years, no effort and thought into the gameplay capabilities of the player outside one specific function.
An open world without is nothing if your character is not an open world of possibilities within. That goes for any npc. They're little more than cardboard cutouts.
The battles are fun, but unsustainable because there's nothing to really fight for and cultivate. Can't expect recommendation when the cause of investment is so overtly shallow.
That being said, like skyrim, the framework is excellent for mods and the modders have shown that (bless them).
You'd just expect TW to do so much more to fulfil their end of the bargain and they didn't. I think they said they'd be doing a massive update soon for us though so we'll see if that fixes it.
It's only fun with a heap ton of mods. And even then, there's a lot missing from the game. Somehow the devs managed to have fewer features and less depth than Warband or WFAS.
The campaign is the worst ever thing created. I could have down syndrome and create a better campaign solo than the entire development team. Fix the god awful campaign? No lets release a dlc several years after release. I cant imagine developing this game and looking at the campaign and saying "yeah this is great". its the same 3 quests on repeat until conspiracy fires. Does your country help with these quests that are pertinent to the nation? No. Player only. It's bewildering how awful the campaign is, whatever path you choose, independent kingdom or gifting the banner, its complete trash. If you buy the game do not engage with the dragon banner at all, one of the worst campaigns/stories ever created in gaming history.
Game still has GPU crashing issues despite being a known issue for 3+ years. Crazy that the game was more functional in early access.
If you have a AMD RX 5700 XT, this game has a game-breaking bug that makes it so you cannot actually play a battle on these maps in the game. You have to autoresolve.
Towns and Castles
Amitatys
Amprela
Charas
Myzea
Onira
Pen Cannoc
Ustokol Castle
Villages
Asalig
Kuruluk
Regular Battle Maps
Damar River (Steppe)
Myzead Woods (Plain)
Ozu River (Steppe)
Sulun Dag Wastes (Steppe)
Temea Creek (Plain)
The only solution is to roll back drivers to 23.5.2 which released in 2023-06-01, almost TWO YEARS AGO. Taleworlds has done NOTHING to remedy this and everytime you post your crash logs to their forum, they just copy and paste "Sadly we can't reliably reproduce the GPU crashes on debug environments." on every forum post. If you buy the game, and your GPU and CPU can handle it, you should expect it to work. This does not. Taleworlds: Please just fix this damn issue. This is one of my favorite games of all time and I hate having to leave a bad review, but this issue going on THIS DAMN LONG is just insane.
Fun at first but a grind in late game coupled with extremely frustrating glitches and bad AI:
- if you besiege a castle and are defeated and only lose some of your soldiers, but get attacked by a party waiting outside, your entire army randomly glitches and disappears and you have to face the entire attacking party alone.
- some sieges won't end because there's one enemy that apparently glitches into the middle of a wall forcing you to retreat and try again.
- soldiers will abandon the battering ram or siege tower mere feet from the wall/gate and when you call them back to it, they won't help push anymore; instead they'll just march behind and get wiped out by enemy catapults
- to save memory, armies only partially load at the beginning of a battle, so entire waves of soldiers will suddenly appear out of thin air later on in the fight, sometimes right on top of you. When your second wave randomly spawns, you're not alerted, so they may end up just standing there not doing anything.
- you can organize the order of your soldier types in your party manager, but if all of a certain kind dies or are upgraded, but then you get more of that kind later, they'll appear at the bottom of the list instead of in the spot you put them in, making the sorting function essentially pointless when you have to completely redo it after every major battle and re-recruiting cycle.
- friendly armies have very poor AI and will do things like walk right by smaller and weaker enemy armies that are besieging your towns and castles or aimlessly chase around smaller but faster enemy parties they'll never catch up with until the army is forced to disband after running out of the cohesion stat.
- if you get captured you're stuck with no options but to watch the NPC who captured you randomly run around the map till it finally offers you to pay a ransom to be freed, and when you do, you have a temporary speed penalty and will often get recaptured again within seconds.
It's a broken, half-finished game. It can be fun, but definitely not worth the full price.
Unplayable trash. Constant crashes - rglGPU_device_d3d11::create_render_texture errors - unacceptable for a game that's been around for years.
Bannerlord has come a long way since its rocky launch. While it still doesn’t quite have that magic spark that Warband had, there’s no denying that Bannerlord is now a solid game — and a worthy sequel in most respects. It’s exactly what you’d expect from a follow-up: more of the same, but bigger, better-looking, and far more refined.
The quality-of-life improvements alone are fantastic. Managing armies, fiefs, companions — everything feels smoother and more accessible now. The systems are still deep, but far more player-friendly than Warband ever was. Core combat is still satisfying, large-scale battles are a blast, and the game world finally feels alive thanks to all the new systems and polish.
But let’s be honest — the real reason Bannerlord is starting to shine is mods. Now that the game’s been out for a few years and the modding tools are solid, the community is kicking off properly. Those legendary total conversion mods from the Warband days — Lord of the Rings, Warhammer, historical eras like the Samurai and Napoleonic Wars — are all starting to take shape again.
There are already a few standout mods with active communities, like Persistent World, which is fantastic for those who want that immersive sandbox roleplay and combat. There’s even a small competitive scene for vanilla and some mods, where players join teams, clans, or regiments and take part in organised battles. So whether you're into casual sandboxing, roleplay, or competitive multiplayer, there’s a decent amount going on for everyone.
If you’ve been on the fence about jumping in, now’s a great time. The vanilla experience is solid, but as these big mods get more fleshed out, Bannerlord might just recapture that iconic spark Warband had for so many of us.
And TaleWorlds...
WHERE’S MY NAPOLEONIC DLC?!
We need line battles. Muskets. Drums. Shouts of “Hold the line!” echoing across snowy hillsides. You did it before — bring it back!
There is no suitable description for this greatness, from the first moment you are in the game until you die, your main character will not decrease the amount of passion, as for the open world, the world is very large, the cities and the village are large and the terrain is different, as for the RPG style, you may be absorbed in building your character inside the game more than your real character , but as for the strategy, I guarantee that when you finish controlling the empire you want and fight more than 50 battles, you will become better than Napoleon personally without a doubt, enjoy this greatness until the next part is released
If you're someone who loves action, definitely get it—this might become your favorite game.
However, if you're someone who likes RPG, this is absolutely not the right place. Even after all these years, proper diplomacy hasn't been implemented in the game.
Moreover, in the late game, you never feel like a king or a lord.
It's similar to how in Skyrim, even after becoming the guild leader, no one reacts to it.
In this game, too, there’s no feeling of being a king or a lord.
If you're going to play this game, it should be for the action alone. Don’t believe in its other promises because it has lazy developers.
Game has the potential to be great, but the devs seem to have their priorities mixed up.
AI for the lords on the campaign map is awful, they siege far away settlements, ignore close by friendly settlements under siege, voting for war while already at war. There needs to be better mechanics to manage armies and conduct war, AI decision making needs to be improved. Instead the devs focus on a million different helmets and a dlc that will ultimately suffer from the same issues as the base game.
I simply don't understand how unpolished this game is... After all these years!!! Still crashes randomly, the campaign is meh at best.
This is an epic strategy RPG that I absolutely loved and would recommend to anyone. The ability to craft your army, customize your heroes, and then witness the impact of every choice in massive battles is deeply satisfying. One unforgettable moment for me was winning the main campaign through a clash of over 300 troops—it felt like something out of a medieval legend. While I wish the game had more native options for settlement building and interactions, the immersive and grand atmosphere more than makes up for it. Bannerlord II delivers pure, strategic glory.
If you played the previous Mount & Blade: Warband, this game feels pretty much the same with better graphics. It is a bit disappointing in depth, but a good game nonetheless.
If you've never played a Mount & Blade game, you've gotta try this. This game feels like a mix of Skyrim and Total War, is highly modable and you could spend 100h or more on a single game. And since it's a sandbox, high replayability.
Overall, very good game play. Needs more tutorials. I think it could be better but worth buying.
This game is fun if you can actually get it to function. Expect to spend more time bug fixing then actually playing the game. As a fan of the entire Mount & Blade series, this is a disappointment
Absolutely great game! I love the modding community more though, the amount of mods you can have on this game is astounding with great dev support for the modding community. Above average vanilla experience, I can't wait for more updates in the feature with more vanilla items and modes!
---{ Graphics }---
☐ You forget what reality is
☐ Beautiful
☑ Good
☐ Decent
☐ Bad
☐ Don‘t look too long at it
☐ MS-DOS
---{ Gameplay }---
☑ Very good
☐ Good
☐ It's just gameplay
☐ Mehh
☐ Watch paint dry instead
☐ Just don't
---{ Audio }---
☐ Eargasm
☑ Very good
☐ Good
☐ Not too bad
☐ Bad
☐ I'm now deaf
---{ Audience }---
☐ Kids
☑ Teens
☑ Adults
☐ Grandma
---{ PC Requirements }---
☐ Check if you can run paint
☐ Potato
☐ Decent
☑ Fast
☐ Rich boi
☐ Ask NASA if they have a spare computer
---{ Game Size }---
☐ Floppy Disk
☐ Old Fashioned
☑ Workable
☐ Big
☐ Will eat 15% of your 1TB hard drive
☐ You will want an entire hard drive to hold it
☐ You will need to invest in a black hole to hold all the data
---{ Difficulty }---
☐ Just press 'W'
☐ Easy
☑ Easy to learn / Hard to master
☐ Significant brain usage
☐ Difficult
☐ Dark Souls
---{ Grind }---
☐ Nothing to grind
☐ Only if u care about leaderboards/ranks
☐ Isn't necessary to progress
☑ Average grind level
☐ Too much grind
☐ You'll need a second life for grinding
---{ Story }---
☐ No Story
☐ Some lore
☑ Average
☐ Good
☐ Lovely
☐ It'll replace your life
---{ Game Time }---
☐ Long enough for a cup of coffee
☐ Short
☐ Average
☐ Long
☑ To infinity and beyond
---{ Price }---
☐ It's free!
☐ Worth the price
☑ If it's on sale
☐ If u have some spare money left
☐ Not recommended
☐ You could also just burn your money
---{ Bugs }---
☐ Never heard of
☑ Minor bugs
☐ Can get annoying
☐ ARK: Survival Evolved
☐ The game itself is a big terrarium for bugs
---{ ? / 10 }---
☐ 1
☐ 2
☐ 3
☐ 4
☐ 5
☐ 6
☐ 7
☐ 8
☑ 9
☐ 10
Warband is better in everyway than this, except for the limit the engine puts on battle sizes and it's lack of cool siege mechanics, and the least important, graphics. Unfortunately, now I choose this over that for those reasons, since big battles and trebuchets breaking walls have been something I've wanted a first/third person hand in since Total War.
But why, why do I not recommend this. Because, it's been 5 years since release, and it's just revolting how Talesworld keep adding dumb updates that break mods we rely on to add stuff to the game that the lazy developers should have added by now.
Just to name a few; diplomacy, better economy, naval battles (but no they want to charge for that in their new "DLC," pigs,) and many other things. They haven't even fixed the sieges. The stability of the game is woeful as well. Thanks for nothing, Talesworld.
They also had the gumption to ban me from their forums when I gave my blunt opinions about their garbage "dlc" they are releasing for this. Unfortunately, there are too many pigeon brained morons who actually think the table scrap sized "dlc" they are preparing for us (adding 1 faction and naval battles) is going to be worth it. Viking Conquest for warband, had it's own campaign, it's own full fledged map of England, Ireland and Denmark, factions to match, and new unique mechanics. Napoleanic Wars for warband also had content. These were worthy of being called DLC's, since they actually delivered on content. But no, Talesworld have got their money now, so their care level for the customers has gone down.
If warband had the same siege mechanics with breaking walls, trebuchets and what have you. and the ability for 2000 warriors in a battle, I'd be on that instead of this piece of unstable shit.
I can guarantee that you can't provide a decent argument for as to why I'm incorrect about that poor trash excuse for a "DLC" they are releasing.
• The game is out of Early Access only on paper
• The content is lackluster and superficial while good enough to get the player initially invested, only to leave them searching for thrill where there isn't any
• The progression has the player wade through tedium to discover vapidity
• Instead of addressing the obvious shortcomings of the game, the developer spends their time working on superfluous gimmicks and paid DLC that hardly complement the base game in any meaningful way
• Genuine content updates trickle in at such a rate that it wouldn't be unreasonable to wait for another game to come out and provide a richer experience
• The audience boasts hordes of dopamine junkies in denial, willing to depart with any amount of money for just another promise that things will get better.
All evidence points to this being a modern gaming experience.
The developers recently announced that a Viking and Ship DLC will be released alongside a base game addition of a stealth movement system, so I thought it might be good to talk about this now.
Overall this game needs further developments and dedication similar to what happened to Total Warhammer III for their Thrones of Decay release.
Even trying to make the most of it, the early game has fun combat but no story to be invested in. There is one main one, but it does not bear the impact you think it will later on. Your decisions and actions don't have much impact on the world. In the mid-game the road remains directionless. Any relations you build in the game are painstakingly slow. Furthermore, the leveling system is counter-intuitive as you are disincentivized from learning a wide variety of skills as your levels massively slow down later on. In the end game, the story makes no impact nor do your decisions in the economy or planning. While Warband had some clear strategies, I have built multiple types of buildings across the map and see little financial change to be worthwhile.
I really want this game to do well, but it is not worth buying at this time. This needs more writing, more mid and late game mechanics in the economy and diplomacy, and overall systems that show your impact on the world. Normally you can mod this out as the modders do great work, but each update has the potential to break many mod loadouts. The most recent announcement has stated their concerns for modders for the future, but this game overall needs more time in the oven to provide some mid and late game opportunities beyond random events and a stealth system.
Stick with Warband, the stories, your actions, the followers, and the mod stability has a lot you can invest your hours in.
I got this game when it first came out and I put like 100 hours into it. The game was really rough and super hard to play. However now they have fixed so much stuff optimized it the transformation was night and day. it is a fantastic game with so much depth, and if you really like medieval fighting games then its totally worth a buy.
TaleWorlds did not deliver the amazing game that was promised and still fail to update many of the promised features
Writing this review in the context of the recent announcement of the Warsails DLC made by Taleworlds.
M&B Warband was pure lightning in a bottle. I have hundreds of hours in that game and this context also puts this review into perspective.
Following Warband, M&B 2 Bannerlord has taken a decade for Taleworlds to dev and bring to market, in it's E.A form. From the get-go it received many praises for the technical aspect of it, with a proprietary engine that is, it is true, a big improvement upon the dated Warband game.
It then stagnated in E.A for some time, receiving staunch criticism over its departure from the character progression systems in place in Warband to some bastardized perk system that never worked and still doesn't work (more on this in a bit)
It tried to bring novelty to the M&B formula by adding an aging/birth/clan management system (if you can call it that. As i am writing this, it feels like this is too big of a word to qualify what it actually is), but in the mean time failed to add many features that were present in the original game. (actual diplomacy, relationships with nobles, courtship, books, feasts, claimants/civil wars, deserters/manhunters, actual memorable companions, the ability to start as a nobody/or start with interesting builds, city ambushes, etc.)
In many ways, Bannerlord added some management systems in the settlements you own that were taken from the Warband modding scene, but misimplemented them in a way that renders them very much sidelined and uninteresting.
Trading started broken in EA, was touched and broken a great many times, and is still largely entirely derpy and poor, which by this point in the product life cycle is a recurring farcical theme.
One big addition Bannerlord brought was Smithing. Smithing brought the promise of gear you make yourself and a side progression to provide an alternative way of making money. It's broken. It's always been broken. It's so insanely broken that it *is the one true way to make money in this game, by breaking any and all game pace until you get good enough at it that you can print currency. I have heard that the reason this gameloop remains broken is that it's a brainchild of the big boss at Taleworlds and that thus no one dares even acknowledge how absolutely broken it is and rework. It's a brillant idea, but someone needs to wear the pants and say it has to be redone right.
On the character progression side of things, Warband had an insteresting albeit rather classic system of character sheet that combined stat increments and perks linked to those increments in a way very much reminiscent of classic RPGs, combined with a learn by doing approach for weapon skills. Progressive yet impactful progression that keeps you going for more because of a well thought out pacing and meaningful/impactful upgrades. Bannerlord tried to do something new, and ended up screwing the pooch hard, electing instead to have a much, much more incremental progression and a slew of perks ranging from absolutely broken to meaningless with the occasional -i-break-the-game-lel perk thrown in there by good measure of incompetence. The xp calculation system also changed, and in that as well as in its perks there is such a thing as "Taleworlds maths" with nonsensical calculations not consistent with descriptive happening all the time.
The AI also was flawed, in movement, lack of defense from AI, bad decision making, etc. Some mods likely came to address it. Taleworlds also thought they addressed it but linked in to difficulty so that if you want to have a middling experience on average, you will have to deal with brain dead AI, and reciprocally, if you want to play on bannerlord difficulty, you will largely have to cheese the AI to get hits in because they will block everything.
In 1 on 1 it was very pronounced, but it was also visible in group battles where a numerical actual advantage (how many can actually reach concurrently) was likely to be the single main driver for whether or not your guys win or lose a battle. In that context, factors that should matter a lot like troop tier, or troop specialization (defensive infantry/cavalry, etc) take the backseat and you will see top tier troops get absolutely wrecked by lower peons regularly.
Faction balance was flawed as well. This was due in part to poorly thought faction traits (this received some measure of patching) but also just debatable performances on troops. For instance, people have done extensive testing and confirmed that sturgians which are supposed to have the best or almost the best infantry regularly perform the worst. Or that some troops have equipment pieces assigned to them that aren't consistent with the tier they're on, relative to the gear their inferior tiers have, or relative to the other factions similar tiered units.
Combat was just a measure worse compared to warband. RBM (the mod) to some extent fixes some issues, notably with damage calculations that has to do with how kinetic impacts are calculated, but long story short, the impact of armours in this is not consistent with what is to be expected coming from warband. I get that this probably doesn't evoke much to a newcomer to the series, but in a game where the core loop involves simulating battle, not getting the damage calculations/penetration right is a BIG deal.
Factions wise, Warband gave us 6 factions and Bannerlord also gives 6. However some weird and debatable amalgamation occurred where by if Sarranids became Aserai and Khergit became Khuzait, Vlandia effectively amalgamated Rhodoks and Swadians, and Sturgia did so for Nords and Vaegirs. This effectively diluted meaningful factions into others for no gain.
Then Bannerlord launched, much of its promised roadmap features not being even implemented yet (most notably the dynamic battle terrain cells or whatever they called it, but not only).
Was everything mentioned above addressed? no. Not even close. In fact we've had year-long periods of silence coming from Taleworlds as to on-going developments and intentions to fix what was broken/to be improved/promised but not delivered. This current major patch we are on, we have been on since 2024 with not a single post about the future. Some minute patches (including the now famous 84kb patch of doom that breaks all the mods) have come out (without versions or notes tbh), but nothing concerning the next version.
And so we arrive to today. Taleworlds just announced its upcoming release of.... a paid DLC.
This paid DLC brings a new faction (see above my comments about warband), and naval combat. Not too much else is known at this point (not even the DLC's pricing!)
Some of what Taleworlds calls "scrapped work" will make its way to the base game for free (oh so benevolent are they indeed) but reading the details, you realize that this "scrapped work" encompasses work that's directly and indirectly lifted or at the very least strongly influenced by unpaid work from the Bannerlord Modding scene.
We still don't have any visibility at this stage on whether or not Taleworlds will deem it fit to eventually go back to the work they promised to deliver on the base game, including reworks of the flawed/missing mechanics detailed above.
What we do know for sure though, is the clear intent from this company to tack on a paid DLC on a rushed E.A product, as well as the readiness to poach work from unpaid modders and call it their own, make you pay for it and not even mention compensating the modders for their work.
So to conclude, thanks for reading this review if you made it this far, do not buy Bannerlord, in fact i would recommend not engaging with Taleworlds alltogether as a company. But if you are this drawn to the mount and blade series, i recommend you play the acclaimed Warband instead.
I will of course amend this review should Taleworlds dial back on the practice of issuing this DLC at a premium and probably turn this review in a much more favourable light.
This game was rushed out of early access with the promise of adding and fixing the core game mechanics, instead they added a few things then did their best impression of the Vacuum of space. They could have made more money by simply updating the game let all the real dev's do.
Instead they rushed it out of EA way too soon, barely updated the single player then after years of radio silence they announce paid DLC when the game is *checks notes* still unfortunately unfinished.
Which is a real EA™ Games (It's DLC) move.
Diplomacy, Kingdom and army management are just a few of the major systems they have completed forgotten about which were core selling points of the newer game over the older ones (Warband)
Some of you may ask "What does this guy know?"
To which I direct you to my playtime in this game.
This game has sold too well for them to need to pull this sort of move.
TLDR: Do not buy this game or it's DLC you should not support developers who frankly abuse a dedicated fanbase by releasing paid DLC for a game they promised to finish and didn't.
Much were promised, few delivered. Months for a minuscules fix that changes not much but bricks the mod list, which is 70%of this game content. And now they pack some QoL mods and sell as an DLC. Just play Warband. Speaking of Warband, many features were cut such as feast and diplomacy (BL does have, but very shallow). The honeymoon period could last for 60-70 hours and then you decide, i haven't play this for months. Will re-evaluate later should anything huge happen.
The devs promised so much and yet they didn't deliver. Even though the game is "done" it still feels like it's in heavy beta and you need mods to fix the most issues (btw good luck with that.....). After all the radio silence and patches (that didn't really do anything other than break the mods) now they want to sell you a DLC with stuff that should have been in the game from the start? These devs are really scummy.
If you really want to play this game wait for big sale (like 60% minimum). Otherwise don't spend your hard earned smeckels on this dumpster fire.....
honestly what i wanted, being a field commander with a shit ton of warriors with me while using strategy to win disadvantageous battles 9/10 game.
A bit wordy, TL;DR at the end.
Coming here after the DLC announcement. I'll admit I'm a little mixed on it, since TW decided to tell none of us anything while putting out extremely tiny patches for the last 2 years. Patches that did more harm than good for the community due to messing up mods. Their excuse of "we were working on story DLC that we kept scrapping because it wasn't good" would have been fine if they had said anything about it.
That being said, I recommend the game even in its current state. All the people whining about problems have hundreds of hours, or they have under 2 in which you can't have possibly seen diplomacy issues. If you play this game for hundreds of hours how can you possibly say it isn't good? I get there's issues, hell look at my time played and you can be sure I have seen them. I would not have almost 1000 hours if I thought this game was not good.
One of the biggest complaints I see is "no feasts" did any of you even play Warband? Everyone back then thought feasts were annoying and constantly interfered in the wars. Go play vanilla Warband and join Swadia. Tell me just how much you love feasts after that.
Then you have the issue of those teeny tiny updates busting mods. You guys know that you can just select the previous game version in Steam, so the updates you claim "add nothing" don't ruin your modlist or save? I just don't see the point in complaining about an issue that is community driven (you don't NEED mods, no matter what you feel about the game) and that can be perfectly fixed with a feature TW has opted into using specifically to cater to those people.
You will know within the first 2 hours whether you like this game or not. Use the Steam refund policy if it isn't for you. There's not much depth to it, and you won't get some grand economic or diplomatic simulator like CK3 or X4. What's here is incredibly fun to me and I have to recommend it based on that.
TL;DR
It is a fun game. It is a good game. Could it be better? Sure. Doesn't mean it isn't enjoyable. You'll know within the first 2 hours if you like it or not.
The devs are asking for more money for a paid DLC; when they haven't even implemented about 20% of the previous games features in 6+ years since EA release. I can't name a single patch they pushed through its EA lifespan other than killing the economy for being too much to the players benefit. Everythings shallow as can be and Bannerlords the definition of a cash grab and run. Minimum viable product; not any of the product is worth the money they ask.
At least Bethesda got up to Elder Scrolls V before they sold out. Bannerlord is the hollowed-out husk of what a good game could've been if the devs actually cared. It's honestly tragic to see how quickly Taleworlds gave up. This game's predecessor, Warband, was kind of janky but it was revolutionary for its time. Bannerlord is just less game but with a shiny coat of paint to try and make you not notice.
Get it on sale if you must, then download a ton of mods. That seems to be par for the course for modern games these days.
warhammer mod saved this game for me. vanilla is such a shallow and still unfinished feeling product and the devs have moved on to other things.
i recommend the mods, i do not recommend the game
Feels like Early Access, with little to no promised features included. Seems devs are only interested in maintaining MP. SP is very barebones.
This is a game that the Dev's have abandoned for the past 3 years and is very bare bones, this game has potential but the Dev's have decided not to make a road map and not communicate with the community for the past 3 years and only made community Tales/highlights for it's multiplayer since launch.
An opinion I see quite alot in the Bannerlord community is that the Dev's have decided to leave the games development to it's modder's to keep it alive kinda like fallout 4's did. "But" But it didn't for Bannerlord... because it takes both ends of communication and TLC for it to work and the difference is, is that Bethesda is a AAA company and Bethesda had a roadmap after launch for it's future content and DLC's for their games to keep them alive and Bethesda has also praised it's modders on more than the one occasion over the years but as of late they've relied too heavily on Modders to fix Starfield and to fix their game but the Modders and the community have lost interest in doing so since the game was a barren skeleton and boring/repetitive, See where I'm getting at?
I'll fix any error's in the future I'm just too tired to give a crap.
After expiriencing warband where i had almost 150 hours i love the game mainly thru the mods. With Bannerlord i hoped developers would take a look at why people like mods and whet the game missing... no. They have one of the greatiest community and they said **** off. We dont wanna do almost nothing they want and let them do it for free. Buy Warband instead and download some mods you will do better choice then this. And i say this with the tears they had great opportunity to do something great. But yea battles and tactics is better absolutely
(sorry for my english)
Not gonna lie, the game is absolutely amazing in almost every single way.
BUT
In every single campaign, if you play long enough, the game will enter a hard D3D crash mode where you basically can't do anything any more other than wipe your entire game including the save files.
It's been four years and this issue is somehow still not resolved, and a large portion of the community seems to experience this same issue. Can't recommend the game until this is fixed.
This game is not what was promised. Dialogue options lead nowhere. Mechanics remain unimplemented. This could have been one of the greatest games of all time, and the developer gave up on it the moment it was released, relying on modder labour to complete it. Such a disappointment. Do not buy it.
Been with the game since it first dropped way back during Covid. Huge Warband fan here.
What could have been a really good successor to Warband has instead been abandoned by the devs. While the core gameplay is satisfactory, it gets boring after a few hours. This is because the game is just insanely easy and has no real substance. Everywhere from the combat, to the strategy, wealth-building, and relationships is extremely low effort on the players part. The easy early game allows the late game to become an absolute dog-walk with literally nothing stopping you. This would be fine if it weren't for said early game. There is no reward or payoff, the game just... gifts you everything. Even founding your own kingdom is easy.
There is no depth, no complexity, no difficulty, you just win.
This could've been remedied by continued support from the devs, by delivering on the promises they made, but it appears they're done with the game. Yet another dev team that either couldn't or didn't want to put in the effort, and so left the future of the game to modders who are doing their job but for free and with a billion times more passion.
It's sad, I was really excited to see this game build into something truly fantastic.
Get it if you like what you see, if not, I will always recommend Warband for the way it fills my holes.
They could have done better but the game in the end is a big disappointment, at least to me. Surely there are a few improvements, comparing to Warband. But many other aspects in the game are like a half-baked meal that Gordon Ramsay would yell "IT"S FKING RAW!"
Buy it, but after a few rounds of shallow vanilla campaigns, you will need mods :D Mods keep this game alive.
The devs abandoned the game, no more promised updates. I wanted to leave a postive review but honestly the only thing that is keeping the game alive are the modders.
Game is dead, no proper Updates since years. Could have been an amazing game, but everything is just barely in the state so it works but nothing more. No love, nothing special. Just an awesome foundation.
Quite sad to be honest.
Incredibly neglected by the developers, missing over a dozen features of the previous game. Looks really nice but after a couple dozen hours you get into the same boring routine of attacking small parties who don't challenge you, fighting and winning some easy to win but tedious and boring siege, and repeating the process over and over.
Another example of wasted potential
So many great features that are available as mods are missing from the base game
You need to have mods to make this game enjoyable
Devs have been no-comm for a long time
Don't be fooled by my hours in-game. I bought and played the game back when it released in early access and held such high promises - and the I could see the game had so many unfinished touches that, once finished, would have been so great.
The problem is that those unfinished touches have yet stayed mostly unfinished. There is not much depth to any aspect of this game, and the only way to play the game is to be a warlord. Sure, you can try to become a master of trade - but that's such a boring slog and the only use for money to to buy equipment and troops. You can be a criminal and claim a backstreet in a town and start a gang, but that's as deep as that gets. It doesn't do much for you. Nor do workshops. And unfortunately there isn't any reason to explore any of the beautiful villages or towns. Lords have no depth or personality and are all the same. Kingdom politics and diplomacy hardly exist.
What I'm saying is that I cannot promote a game that has seemingly stopped caring about their promises or adding/finishing any of their content. They've already gotten their money over the years. Most of my playtime comes from searching for and adding mods myself, and while the game can become great with the right set of mods, a game should also be able to stand well enough on its own two feet. This one absolutely does not.
No major updates in a long long time. Game feels unfinished and lacking in content. Still waiting for a big patch so that I can jump back in. Until then, it's pretty much dead
An almost good game abandoned by the developers, it's okay ish but what you see is most certainly what you'll get without mods even 5 years from now. Very much a shame.
The game is abandoned by the developers and is left to the modders and the community to develop and fix. TaleWorlds did not deliver most of the promised features and the ones that are added are in a half-baked state. There are so many bugs and problems that could have been fixed YEARS ago that are still present in the game. The game is fun, especially with total conversion mods where the peak mount and blade experience can be achieved. But I cannot recommend this game due to the behavior and absence of the developers. They have failed their fanbase and customers. The surge of negative reviews should be a wake up call for TaleWorlds.
Its a awesome game but you need mods to even enjoy it. Would only recommend this game if you are are okay with abandonware and have a bunch of mods that will break when devs decided to push a micropatch.
Devs have practically abandoned this game. A lot of features are still missing and the devs have promised to add them but havent done jack besides at most change the price of a grain by 1 and add a hate that nobody will use in.
Once upon a time I would have absolutely given this game a positive review, however it's been years now, and there have been no significant updates from the dev team. If you enjoy unfinished games, you'll enjoy Bannerlord, otherwise steer clear.
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Дополнительная информация
Разработчик | TaleWorlds Entertainment |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 30.04.2025 |
Metacritic | 77 |
Отзывы пользователей | 87% положительных (89699) |