
Разработчик: Spider Nest Games
Описание
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About the Game

Vault of the Void is a single-player, low-RNG roguelike deckbuilder designed to put the power into your hands. Continuously build, transform and iterate on your deck as you progress through your run - or even before each battle. Preview which enemies you’ll be battling before each encounter, giving you a chance to carefully plan your strategy. With no random events, your success is in your hands - and your creativity and skill define your chances of victory!
FEATURES
- Choose from 4 different classes, each one with a completely different playstyle!
- Constantly iterate on your deck with 440+ different cards!
- Battle 90+ fearsome monsters as you make your way to The Void.
- Change up your playstyle with 320+ Artifacts.
- Infuse your cards with different Void Stones - leading to endless combinations!
- A roguelike CCG where the power’s in your hands, and without RNG.
CONSTANTLY CHANGE UP YOUR DECK WITH 400+ CARDS

With 440+ cards, 4 different classes and 320+ Artifacts - and the ability to modify your deck at any point during your run - there are near endless possibilities for creative deck building. Inspiration strikes mid-run? Change up your deck on the spot! Thought of an innovative way to dispatch an enemy? Head towards it and try it out!
UNIQUE MECHANICS AND QUALITY-OF-LIFE CHANGES

Vault of the Void features a plethora of unique mechanics and quality-of-life changes designed to alleviate the RNG of the roguelike deckbuilder experience, and encourage creative deckbuilding!
Socket & Customise Your Cards
Collect Void Stones, powerful, runes that can be socketed into cards to grant them additional abilities!
Purging: Bad Hand? No Problem!
In Vault of the Void, fast-paced combat is the name of the game. Discard your unnecessary cards to give yourself more energy, fuelling high-powered combos!
Threat: Damage Made Simple!
As creatures attack during their turn, they’ll increase your Threat level. At the end of your next turn, your Threat stack will trigger, dealing damage to your hit points equal to its total value. Play Block cards to reduce your Threat reactively, and make the hard choice between damage, or survival.
With threat, there’s no need to calculate how much damage you’re going to take at the end of your turn - it’s right there in front of you!
TRAVERSE THE VOID, AND CHOOSE YOUR DIFFICULTY!

Traverse The Void, fighting 90+ fearsome monsters, and choose your own difficulty! Fancy a challenge? Move forward on the terrifying Impossible+ difficulty! Want to test out a new idea for a deck? Take it easy on Introduction.
Поддерживаемые языки: english, french, german, spanish - spain, japanese, simplified chinese, traditional chinese, portuguese - brazil
Системные требования
Windows
- OS: Windows 10, 11
- Processor: 2.0 Ghz
- Memory: 2 GB RAM
- Graphics: 128mb Video Memory
- DirectX: Version 9.0
- Storage: 500 MB available space
Mac
- OS: macOS 10.13 or above
- Processor: Apple M1 or Intel
- Memory: 2 GB RAM
- Storage: 500 MB available space
Отзывы пользователей
Very decent game. It has Slay the Spire vibes, but also its own charm, and does many things differently. For me it's really enjoyable and challenging (on Impossible difficulty). Fun thing is, I almost refunded it in the first hour. I tried the tutorial, got really confused and disappointed because it didn't make sense to me. Now it does. Just give it some time, it's good.
By the way, I tried many roguelike deckbuilders. Most of them are.. bad.
Like Slay the Spire but with way more control. You can purge cards to get more energy, you can save cards in your hand for later, add void stones to cards for more effects, plan ahead and change your deck before a fight (which is fixed to 20 normal cards, but you can have more if you get an affliction card; basically curses). I think there's way more variety when it comes to builds, not only due to the amount of cards in the game (almost 500), but also due to the amount of relics (around 390), potions and their mechanics, abilities, and card effects.
There's a lot of keywords you have to learn at first and the learning curve is steep, but it's really not that bad. It only took me 2-3 runs to learn them all, and it's way more satisfying to win in this game than in StS, honestly. Though, runs tend to last a little longer than ones in StS due to the complexity and decision making (around 1-1.5 hours more). Overall, very fun and satisfying, highly recommend if you like turn-based card battles with lots of variation and decision making. After playing for 30 hours, I've only discovered around 45% of cards and 19% of relics. That's insane.
This is my favorite RLDB game in the genre. 9/10. I have played others like Slay the spire and across the obelisk but the way this game works is incredible. The way defending against damage happens on the next turn, purging cards for more energy, power cards feel really impactful and build enabling like they should. I think the only thing I have experienced with this game that I wish was different, and the reason why I give this a 9 instead of 10, is I wish you had the option to choose a card from the entire classes deck to master instead of the couple options they provide you with. Being able to start every run on your favorite class with the card that enables the build you want to play would be incredible. I would definitely say, of the RLDB i have played, this one is by far my favorite for the control you have during combat and while navigating each floor planning your path based on which cards u want to add to your deck and then organizing your deck accordingly, and even enhancing your cards with gems to make good cards even better. This game cannot be overlooked or passed up on if you are a fan of the deck building genre. Worth every dollar.
Excellent roguelike deckbuilder. Interesting mechanics that spice up this seemingly worn out genre. I love that the game lets me focus on the deckbuilding aspect by letting me swap cards in and out of my deck between fights. its called roguelike deckbuilder, not roguelike deckthinner anyways, right? ;)
I'm having a blast with Vault of the Void. Fantastic art with fun dynamic gameplay. I've purchased the game on both iOS and Steam. To this point I've mainly played the iOS version of the game but thankful the game has cross save so I can continue where I left off on Steam or iOS. I consider it good enough to buy twice. :)) Highly recommended.
Very good and very enjoyable.
One of the best single player deck builders. Primary focus is on a build, Lane planning and map rewards visible
keeps the player in control of the run, really I would say when mastered, losing a run would be unlikely. Just the right amount of RNG to keep you on your toes. 4 classes each with 3 different initial starting decks, with radically different mechanics. Lots of artifacts, card upgrades, many unlockables. Highly recommend.
A review for this game can't be written without comparing it to Slay the Spire (StS). I've played a lot of StS-like games and this one is probably my favorite.
Mechanically, this game does a lot right. There's a lot to like here. It's fresh and interesting, and even better than StS in some ways.
Where it lets me down a little bit is presentation. Music is meh and graphics/style is lacking. It might seem superficial, but seeing the character animations and unique card animations in StS or other games like it are what keeps me coming back. It's very satisfying to see the bouncing poison bottle trigger when you play that one certain card, for example. Without little things like that, the game starts to feel like I'm just shuffling cards and punching numbers in a calculator - rather than playing a cool game.
That's just my little criticism and something I would love to see addressed in a hypothetical "Vault of the Void 2".
Otherwise, the game is fun and worth a download. I love that I can sync to my mobile app as well.
Honestly couldn't get into it, it plays like Slay the Spire covered in bubble wrap. Too limited and safe instead of letting players build how they want and letting things go crazy. The characters are uninteresting too imo, but I suppose it would be alright if you want a more subdued and repetitive StS every now and then. I just can't see myself playing this much more
Recommended even without a sale.
Extremely unique, with an absolute ton to unlock!
Yes.
Edit: The crashing problem was related to something weird happening to my computer, not the game. So the game is fine now.
Great game. Addicting.
Very well made deckbuilder, interesting mechanics. One of the few recent deck builders that has actually engaged me past the initial few wins.
A well balanced and fun deck builder. There is a lot to unlock and many viable strategies for each class. If you like the genre then you will love this one.
its good
Great entry in the deckbuilder genre. It's a bit crunchy when getting into it, but once you get used to some of the keywords and novel mechanics, it's well worth your time.
I played the demo and was impressed, but upon further play it seems that the game's replayability is not as good as I hoped.
The main issue is that the unique mechanic of the deck tends to be what you base your deck around. This is reducing the variability of deckbuilding, making it so that you're always favoring cards that synergize with your unique mechanic that you already know from the very beginning. As a result, the deckbuilding becomes too predictable and feels the same all the time.
The aspects of the game which most impressed me were some of the unique mechanics:
- One of the most prominent is the incoming damage mechanic, which is called Threat. Instead of taking damage instantly, you get an extra turn to react and block the damage. This made blocking feel more controllable, whereas with traditional mechanics you get screwed if you don't draw block cards on the exact turn the damage is incoming.
- Another mechanic is the reinforcement system, where enemies respawn until you kill enough of them. I feel it works decently well and makes the the player choose between killing the main enemy or trying to control the smaller enemies.
- Finally, this game locks your deck to 20 cards and incentivizes going through the deck repeatedly. This is due to your ability to 'purge' cards from your hand in return for energy, and also the ability to retain as many cards in your hand as you want between turns but at the cost of not being able to draw beyond 5 cards in your hand next turn. This means that each card retained is one less card purged, so in that sense retaining cards has an implicit energy cost.
The map progression system is also unique, where you move on a hexagonal grid and any path not chosen will disappear. You can also see the card rewards for any fight on the map and plan accordingly. I found it quite fun choosing an optimal path. There's a decent variety of map events as well and due to the pathing mechanics they're often mutually exclusive, which forces you to choose carefully.
In terms of gameplay balancing and scaling, I found it solid. The only thing I'd note is that rare artifacts in this game tend to be extremely powerful and it's very advantageous to acquire them compared to other options.
The production value of the game is good, no issues there.
Overall: decent game but the lack of replayability is a big hit against it. And I'm not sure how it can be fixed without a major overhaul.
I'm an avid fan of card games. I just adore the brilliance of Slay the Spire and love the tower defense like mechanics of Monster Train.
But lately Vault of the Void is stealing the show. Such good mechanics and customization of cards that just scratches the most itchy gameplay mechanics.
Great game, getting better each passing day.
Great game but the save system sucks. It only saves after a fight, so if you do any deck changes or non-fight rooms and then save, you lose everything you did.
Vault of the Void is a deck-building roguelite that innovates with its unique sideboard mechanic, allowing for dynamic strategy adjustments during play. The diverse character classes and Void Stones provide deep customization, ensuring each playthrough feels distinct. However, the game's steep learning curve can be daunting for new players, and the complex mechanics of certain characters. Despite these challenges, the game's rich content and replayability makes it stand out. :votv_enlightened:
If you feel like you need something with less RNG compared to slay the spire and a different flavor than monster train, this is your game!
The sideboarding mechanic is really clever and helps this game stand out in a very crowded field.
I am really enjoying this deck builder. It is challenging and different enough from Slay that this is definitely worth a try if you enjoy this genre, as it is among its best. Also, this game offers UI scaling, large fonts, and an auto zoom feature, which makes this great for those with accessibility needs (I do). This game also has cross-platform saving that is really well implemented and is solid,
Great game with a lot of depth and fun mechanics. All the characters feel very different, and there are many things to unlock. Huge game at a low price. Great visuals and sound.
I bought this on a whim and it turned out to be a hidden gem. The gameplay is interesting, it has a ton of optional modifiers to keep things interesting, and the dev team is pretty approachable: Once I posted on the subreddit suggesting that they add a "random modifiers" button, and the dev replied "cool idea!" and the next day it was live. All in all, excellent game.
A very good game like slay the spire but with lots of unique mechanics and does not feel like a clone extremely good gameplay loop I have spent upwards of 200 hours on just one charachter out of the 4 trying to master it if you enjoyed slay the spire or card games in general is a must buy.
I have played many cardbattlers and this is one of the most boring I played.
Besides, particularly for me, it causes overload of my eyesight with too many colors and details that amount to nothing but clutter. And not only that, its also a informational overload with lots of information and stats that in the end of the day also feels like clutter, you just ignore anything and goes for the big numbers and you will always (mostly) win.
I waited for 75% discount, but ended buying at 50% and I regret it... this game falls in the category of games that I wouldn't play even if was free... too bad I didn't perceive it early.
Only playable sedated with clonazepam.
I definitely feel like I got my moneys worth with this game.
This game has the most reading I've ever done in a roguelike-deckbuilder. There's often a lot going on with many unique mechanics and effects in play. I think the complexity is done very well. I regularly found myself having to sit and think about how a turn needs to play out, but I did not feel like that was suffocating the game play.
I like the way the different characters and deck styles play. There are plenty of card / item / crafting / etc choices to tune the decks how I want to play. but I still have that enjoyable feeling of hunting for what I need next to get the deck to pop off. There are plenty of out-of-combat events happening, and the choices I'm making feel like they matter.
If you're used to roguelike-deckbuilders, I wouldn't say this game necessarily brings a lot of unique things to the table to stand out. The game feels like a very well made standard but complex roguelike-deckbuilder, and that's what I was hunting for when I bought it.
This game is at the level of Slay the Spire, but plays differently. Indeed, it has less RNG and it is less frustating.
A good game, at first glance it seems a litlle bit too easy, but play it in impossible mode and you´ll have fun
All the classes/characters feels pretty much the same and there is a lot of keywords in the cards and it is annoying that you have to read a lot instead of just chilling while playing
It would be better if the devs approach was "easy to learn, hard to master" instead of "annoying to learn"
The game is not bad, but i don't feel like playing this after just 3 hours of gameplay
Vault is a pretty great rogue deckbuilder. It is deterministic - no random elements - which is interesting and makes it entirely about strategy. This is a game for experienced Slay the Spire players. The mechanics are designed to provide variety and complexity for advanced players at the expense of Easy to Learn. For Example the threat system is pretty unintuitive and weird. Also the class mechanics and card mechanics are complicated and obtuse in many areas. If you're willing to handle some complexity, its a great addition to the genre.
great game. similar to STS, but has enough of its own unique mechs that its also a solid taker for gold standard in this genre.
A fun and well crafted roguelike deckbuilder. Not the best I've played, but definitely quite good and I've beaten it now on several difficulties with all the classes. If you can get this on sale it's even more of a no-brainer.
Card games as a genre can best be described as simple and fun.
Thats the whole point, easy to pick up and understand then you can start to figure out beneficial interactions and powerful strategies.
Vault of the void just has way too much going on, too many keywords/interactions/systems all thrown at you from the start with zero pacing.
Its like a 6 year old trying to tell you a story, they just include anything they can dream up that sounds cool and more is always better.
If Slay the Spire is a 10/10
Vault of the Void is also a 10/10
More people should know about this game
good replay. fun for a bit
Really fun deck builder with a lot of great features with gameplay similar to Slay the Spire. Customize your deck, choose your path, fight various enemies. A few highlights
- Plan and highlight your route knowing enemies and possible rewards before hand
- Fun card mechanics such as purging a card to gain energy,
- The ability to add certain stats/abilities with void stones to individual cards as well as each card having an upgrade
- Variety of starting characters each with various decks and spells as well as the ability to get new spells,
- Strong user experience with a lot of quality of life features such as showing the damage/effects before playing a card, map legend, and an option for labeled keyboard controls so you can see the number of which card you're playing
Awesome Deckbuilder Game with TONS of cards and artifacts. All characters play very differently.
There is a lot here, and so far all of it plays really smoothly. And if you like unlocking new things after runs, ooh boy, modifiers/custom setups/cosmetics galore.
Way too many battle effects. After upgrading and socketing a card, it can have like 5+ effects, which then interact with 7+ other board effects when you play it. End up spending a ton of time re-reading all the cards and effects in play...
Other reviewers who have likened it to Slay the Spire and Monster Train are correct, but the major advantage those games had was their simplicity. They managed to keep text to a minimum while still providing a ton of possible strategizing. Vault of the Void doesn't do this at all. It feels a bit like throwing darts at a board when you play a card.
First of all, the game needs a lot of polish. The UI is sluggish and has a really alpha-build look and feel to it. And since the UI is where the gameplay matters, it matters a lot.
But the mean reason I can't recommend however is that it is too complex. This is from someone who has 500+ hours in StS with all characters on Ascension 20. Complexety from mastery is a thing, complex for complexity sake is another.
I would give it a thumbs up if the market wasn't so saturated from this genre. Slay the Spire being the reference obviously but even games like Monster Train, Roguebook, Tainted Grail are games inspired by StS but with a more unique touch and better execution than Vault of the Void.
If you have 500h+ in StS and you played the other 3 games mentionned then yes you might enjoy it a bit.
Great value for money! Different spin to most card based games, the energy system is fun when you get the hang of it.
This game is awesome. It's almost like if Slay the Spire and Ring on Pain had a kid (obviously also has very unique features). I somehow got an achievement with only 1.2% in my first run so idk what you guys are doing, maybe it was a new boss lol
Yeah, super fun game so far, can't wait to keep playing and I really liked the mechanic of unlocking things and characters as you go. Keeps it very engaging and the dev seems to keep adding stuff... so it's just a great game
Should be overwhelmingly positive so I'm mostly just reviewing to try to help it squeak above that 95% since it's so close
Incosistent. I bought a potion on level two and when I tried using it against the boss I didn't have it on me. Some items that are supposed to trigger don't actually give you the value.
If you like Slay the Spire and Monster Train then you'll like this. Just a little different than those.
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Дополнительная информация
Разработчик | Spider Nest Games |
Платформы | Windows, Mac |
Ограничение возраста | Нет |
Дата релиза | 04.06.2025 |
Отзывы пользователей | 94% положительных (1306) |