
Разработчик: Ebb Software
Описание
Специальное издание
В издание Deluxe Edition входят официальный саундтрек к игре созданный композиторами Aethek и Lustmord, а также 192-страничный цифровой артбук с огромным количеством эксклюзивных иллюстраций и набросков кошмарной вселенной Scorn.
Об игре
Scorn — атмосферный приключенческий хоррор от первого лица, действие которого происходит в ужасной искореженной вселенной.Он вдохновлен хайдеггеровской идеей «заброшенности». Вам предстоит исследовать связанные друг с другом регионы этого кошмарного мира в полном одиночестве. Окружение будет полноценным героем игры.
В каждой локации вас ждут уникальный сюжет, загадки и персонажи, но все вместе они создадут единый мир. На протяжении игры вы будете открывать новые области, изучать разные навыки, искать оружие и предметы и пытаться осмыслить все происходящее.
ОСОБЕННОСТИ ГЕЙМПЛЕЯ

ЕДИНЫЙ «ЖИВОЙ» МИР
Действие Scorn происходит в открытом мире, состоящем из нескольких регионов. Каждый регион — это лабиринт из разных помещений и путей между ними. Сюжет развивается внутри игры, без катсцен, которые могут отвлечь вас от отвратительной реальности живого мира вокруг. Но будьте внимательнее — если вы что-то пропустите, игра вас не пожалеет. У всего есть причина и у всего есть цель, нужно просто их выяснить.

ПОЛНОЕ ОЩУЩЕНИЕ ТЕЛА
Игроки смогут по-настоящему прочувствовать положение тела персонажа в пространстве и его движения. Реалистичное взаимодействие с миром: предметы не просто парят в воздухе, их нужно брать руками; чтобы управлять машинами и механизмами, нужно использовать их органы управления и так далее.
Действие Scorn происходит в открытом мире, состоящем из нескольких регионов. Каждый регион — это лабиринт из разных помещений и путей между ними. Сюжет развивается внутри игры, без катсцен, которые могут отвлечь вас от отвратительной реальности живого мира вокруг. Но будьте внимательнее — если вы что-то пропустите, игра вас не пожалеет. У всего есть причина и у всего есть цель, нужно просто их выяснить.

УПРАВЛЕНИЕ ИНВЕНТАРЕМ И БОЕЗАПАСОМ
Вы можете нести не очень много предметов. Это тоже помогает удерживать внимание игрока на протяжении всей игры. Приходится думать, когда сражаться, а когда лучше поискать укрытие, и как именно ваши действия повлияют на мир вокруг. Играть придется очень по-разному.
Поддерживаемые языки: english, french, italian, german, spanish - spain, bulgarian, czech, danish, dutch, finnish, greek, hungarian, japanese, korean, norwegian, polish, portuguese - portugal, portuguese - brazil, romanian, russian, simplified chinese, spanish - latin america, swedish, traditional chinese, turkish, ukrainian, vietnamese, arabic, thai
Системные требования
Windows
- 64-разрядные процессор и операционная система
- ОС: Windows 10
- Процессор: QuadCore AMD Ryzen 3 3300X / Intel Core i5-8400
- Оперативная память: 8 GB ОЗУ
- Видеокарта: NVIDIA GeForce GTX 1060 (3 GB)
- DirectX: версии 12
- Место на диске: 50 GB
- Дополнительно: SSD (Solid State Drive)
- 64-разрядные процессор и операционная система
- ОС: Windows 10/11
- Процессор: AMD Ryzen 5 3600/Intel Core i7-8700
- Оперативная память: 16 GB ОЗУ
- Видеокарта: NVIDIA GeForce RTX 2070 (8 GB)
- DirectX: версии 12
- Место на диске: 50 GB
- Дополнительно: SSD (Solid State Drive)
Mac
Linux
Отзывы пользователей
This game was art, pure art. However, the gameplay was so ass I have to give it a 6/10. if I didn't get soft locked and confused all the time (which might just be my problem) the game would be a 10/10
interesting experience.
level design: 10/10 a maze-ing
puzzles: 7/10 cool but might not be worth the nightmares
combat: 3/10 brutal
story: 5/10 a figure both many and none embarks upon a journey neither forward nor back. Echoes of choices unmade ricochet across fields of almost-truth, and each step deeper into the shifting hush unravels a tapestry spun from the weight of what was never there. Amidst the slow collapse of meaning, alliances are forged in the shade of silent storms, and the final revelation is less an answer than the soft, unyielding absence of the question itself.
there's no indicator to tell you how to use healing ('e' key) so I just thought the game's combat was actually difficult until I looked at the control keybindings.
if you can count to 5 you can easily defeat all regular mobs with the cattle plunger thing, if you can count to 10 you can easily beat grenade mech baby man boys.
Nice visuals. Not sure if it's an art piece or a game. Got bored very quickly. Not sure if I can be arsed with playing it to the end.
Okay, first things first, the art and setting in this game are incredible. I'm a huge fan of Zdzisław Beksiński and Hans Ruedi Giger (who I highly recommend checking out if you're interested in this game), and I felt like I was in a real-time art gallery of their combined works. Unfortunately, that's the only thing that caught my attention.
There's some gore and body horror, but no real horror or tension of any kind. The puzzles are okay; some of them genuinely gave me a headache, and others I solved without even realizing it. That's the most relevant mechanical part of the game, because in terms of combat, it's nonexistent (which I don't care about; I didn't come to this game looking for that, just a warning to those who are looking for it). You have access to some weapons, but they feel more like tools to navigate the environment than anything else, and you can just run past 99% of the enemies and they'll either forget about you or disappear. The remaining 1% is a puzzle in itself, which wasn't bad either (you'll know if you get there).
Anyway, the aftertaste I got wasn't enough to consider this a good recommendation. If you're only interested in the art, you can check out works by the artists who inspired the game, or watch a playthrough directly. If you love puzzles and slow-paced, long-winded games, then go ahead, you might enjoy this game.
A very Giger-esque horror game, you get exactly what you expect and hope for.
When I first learned of Scorn through some pre-release trailer, I became captivated by the art and design. Later, I heard news that it was somewhat disappointing from a game play perspective, and waited to purchase it went on sale.
The only hand-holding this game provides is in the form of a severed limb. The UI is minimal. The guns barely matter and you can avoid a lot of combat by running in a big circle . Even the story is obfuscated by a total lack of verbal or written communication. Some portions of the game could be fairly described as more of a walking simulator with clickable elements than a true puzzle.
If that sounds like a bad time, play a different game. If you are still captivated by the art (as was I), then play Scorn today. It's only 6-8 hours long, and it's worth every minute. No grind, no 'one more turn' addictive design choices, and no random rogue like elements that leave you stomping on the cheese lever. Just you and a truly singular piece of art that could only have been conceived of in the video game medium. Don't wait to play this game, pick it up today.
Do you want to feel what its like to walk around the sewers of florida on bathsalts?
Well this is the game for you! Everything wants to kill you and nothing looks like it has attatched skin.
I really enjoyed this game as the graphics are (quite gory but) AMAZING, the devs did awesome with the artwork. The story line is kinda hard to follow along but it is somewhat there, and theres not one bit of gameplay where you can guess what comes next.
If you want to spend a couple hours solving puzzles and trying your best to survive against quite literal beasts from hell itself I would recommend this game!
great art great gameplay delightfully slow pace but thats very important as the game lacks content for its asking price so it depends upon the boggy gameplay buying this game on sale is the only way to play the intentional cliff hanger is nice but it would be a lot better with more possible explanations through longer gameplay
Amazing. Disgusting. Unsettling. Beautiful. Disorienting. Wanderlust. Hellish...
Everything I hoped it would be.
Can not recommend enough.
When this game came out, there were a lot of discontent since everyone thought it would be a shooter like Doom, I legit don't remember if it was marketed that way or if people just assumed that what it was, but in reality, the game is much more of a big puzzle, or better yet, a piece of art, specially considering it was inspired by pieces of art from visual artists, most specifically H. R. Giger and Zdzisław Beksiński.
It is clear when playing it that the game was intented to be this piece of art. I'd describe it as being sort of those interactive pieces you can find in a museum than a game itself.
The entire thing tries to bring a beauty to the grotesque, which is something that for me personaly is what attracted me to the game, since it's both a theme and visuals experience that I absolutely adore. All the acts try to bring this atmosphere and sensation, specially act 5, that brought me close to the emotion that my absolute favorite artist, Peter Polach, brings with his work, showingg you things that would normally make you avert your eyes but making it so beautiful that you can't look away.
The majority of the aspects in Scorn are meant to be viewd that way, a piece of art that you walkthrough.
With that being said, it is still a game being sold in a gaming plataform and I have some issues with it in that aspect.
The game has minimal HUD, which is appropriate for what it is trying to achieve, but it can make things confusing at times. All its acts are played in different maps and, aside from act 5, all of them look pretty much the same, not necessarily in concept, but the entire map has the exact same visual making it difficult to navigate since you have no minimap or references. They are also very extensive and probably up to half of each section are complete dead ends that you have no business being there, aside from the emotional aspect of the game of being lost and the visuals.
Even if you are good at navigating places you may find yourself lost a lot of the time and if you're like me, that has zero sense of direction, you'll probably be frustrated (I only managed to finish it because I love the themes and I'm a stuborn b*tch).
The puzzles can be frustrating as well at first, but all you need is to pay close attention and you'll see they are actually pretty easy, which is something that I really enjoyed. Since there are know clues of what to do in each of them you can start to feel lost and even angry because doesn't tell you what to do, but all you need is patience and attention.
Now, the aspect of the game that I didn't like. A lot of people were upset that the game wasn't a shooter, but I really wish it didn't even have combat in the first place. I don't know if they put guns in it to maybe call for a bigger audience, maybe they did try to market it as a shooter, but the combat aspect is not only unnecessary it is irritating.
You character already moves pretty slow and when he's reloading or changing guns it feels like gravity started to pull him down to the core of the earth. The few enemies that it has, aside from a boss, are pretty much nothing. There are only 3 variants, one that spits acid, one that just spits at you and one that charges at you. They have no real reason to be there other them catch you of guard and waste your time as you're trying to understand the next puzzle. They are so bad that yyou can see they were put there just because that it even makes Lost Izalith in Dark Souls look well put together.
The boss, if you can even call that, is another waste of time, it's a nothing battle that could be entirely removed.
With the whole idea that the game should be a piece of art there is absolutely no reason to include this "action" aspect to it. Being purely a walking simulator woudl suffice.
My final thoughts are that Scorn is most definetely not for everyone, it is much more of an experience than a game itself, but if you enjoy this kind of concept you should definetely give it a try. Even if you don't usually go after this kind of stuff, you could try it in a sale. If you started the game and in the first 30min or so you don't enjoy it, definetely get a refund, but if you do enjoy it, try to see it to the end.
8/10, an experience that I truly enjoyed, but it does have flaws.
The art design/atmosphere in this game is ridiculously high. Some of the puzzle designs were really unique, not too difficult and fun to go through. Would warn that the combat takes some getting used to and is less action than it is survival horror.
If you like H.R. Giger art then this game should be up your alley
Really enjoyed it, more about world atmosphere and puzzles than combat/action, though there are a few good creature creations. If you're a fan of the art from H. R. Giger (Alien) you'll love it. Don't rush and take in the world that's been crafted by some talented artists and game designers. Headphones are a must as the world and effect sounds are fantastic. Recommended.
INCREDIBLE atmosphere, art design, puzzles, and environmental storytelling. OK I get it...haters criticize the 'shooter' mechanics and game play...duhhhh this isn't a shooter. It's a 1st person walking sim with mechanics that immerse you in an alien world. Another reviewer was complaining that some of the puzzles or tasks don't make sense...ummmm or course not but they are done SO well it makes you curious about the alien machines and the back-story of what the efff is going on. I will concede that the game seems like an intro or "world-builder" and ends with many questions...so maybe the only fault there is that as of now we don't know if there's going to be a SCORN 2 follow up that fills in the gaps.
one of the most visually stunning games ive ever played but the gameplay isnt the best. some of the puzzles are pretty fun i guess. still recommend giving it a try but probably only if you see it on sale cuz it is really short and has almost zero replayability. i am excited for whatever these developers end up making next though!!
A fantastically grotesque and alien experience. Where Scorn shines is its incredible aesthetic, atmosphere and world design. Though it features some gunplay, I would argue combat is not the focus here, each encounter is slow and your resources are limited, so your engagement with enemies must be calculated and deliberate if choosing not to avoid them.
Scorn isn't a particularly long game, it took me about 5.5 hours to complete from start to finish.
I strongly recommend Scorn, but equally so I recommend waiting for a sale. The standard price seems a bit much to swallow for the game's length, but on a discount it is more than worth the purchase.
i got too scared & had to give up... great as a functional art piece though
eh the game is well made, does the H.R. Giger and Zdzisław Beksiński art style justice, some of the puzzle are mind numbing and some you finish without even realising there was a puzzle to begin with but you can see they had no clue what to do with the game, I knew this was a puzzle game going in, basically a gore Myst but this is bad if you want some actual story pay off, this ain't it
Very short, but pretty fun game. The “monsters” or whatever kind of popping up out of nowhere was sort of annoying. There’s not really a story that I know of. Halfway through the game and I still didn’t really know what was going on.
The visuals and graphics were VERY good, they really added to the atmosphere. A very visceral game with good puzzles that were moderately challenging. I’d recommend this one on a sale.
The puzzles are way too confusing and frustrating. There is completely no explanation. The levels overall look te same. If you enjoy looking at a puzzle for 1,5hrs before giving up on the game, this is the game for you.
it's High Art. it's beautiful and disgusting, it quickly became one of my all time favorites
It's scenic, and your character is not exactly powerful. if you want a shooter, go play DOOM. if you want a puzzler, go play Portal 2. if you want a haunting trek through a mysterious and dangerous superstructure in which you are not powerless (it's no Amnesia-like) but also not powerful, play this game.
It is on the short side but with the amount of detail and the truly gorgeous design I can't fault them for it really
7/10 - Holy shit. First, I've got to say that the developers succeeded in making a disturbing atmosphere and making the world of this game really "alien", playing through this game really felt like going into another planet. But, aside from the beautiful graphics, this game's gameplay, holy shit, this game really doesn't tell you anything about the objective, and while you're scratching your head trying to find the solution to your problem, it's hidden in the most random spot, or maybe I'm just not that observant. As far as the story goes, it's... interesting, a lot of symbolism, but really really confusing. Overall, if you like playing horror sci-fi games, you'd probably like Scorn, but if you don't like walking simulators, keep out.
This is an interactive art exhibit. Very immersive, great atmosphere, minimal HUD, fun puzzles, but horrible first person shooter. So if you like the art style give it a go otherwise don't.
Very interesting concept based Giger's Alien universe. Fascinating landscapes and interiors. Main problem of game is very annoying fighting system, so annoying it could ruin entire game experience.
The reviews are a bit weird. I always knew I was getting a walking simulator when getting into the game. Maybe people were misled by the second trailer which was a bit more actiony?
The art was amazing. Would love to see an even more disturbed/perverted game from these guys.
The combat? Ugh. A bit too punishing for a game that plays like you're stuck in mud. But I guess there was tension thanks to that.
Puzzles were ok. I feel like the first room probably turned a lot of people away. It was by far the hardest in the entire game.
SPOILER: The ending? Man, going through all that just to get defeated by a stupid cat I was already peeved I couldn't shoot the very first time I saw him. God dangit.
Is it an interesting game? Kind of. It has a rather unusual necroorganic setting with fairly well-done details, but that's about it.
You can't say it has interesting or unique puzzles either, similarly with the brief combat elements and optimization present.
Level design on the one hand is interesting due to the unusual setting, but on the other hand it's still the same corridors, in some places quite strangely confusing, which can't be associated with necroorganic or anything else, which adds extra time just to find a way forward.
Also separately it is necessary to tell about saves which are realized not in menus or similarly, and are built on good old trigger zones which also work in both sides.
The game leaves more questions, though in some places it makes you think about some “eternal” things, but more tangentially than on purpose. So it can affect the psyche or something like that for an unprepared or unobserved person.
In general, to play once, to stretch your brains a little (with small puzzles and gut-shaped level-design of the dead world) will go, but no more than that.
truly masterful such a great game. Wish that there is more to the game it self and more activities to do ... If ever i hope they make another once at least with a DLC or something other than that great game
10/10
The characters' premise fits my needs of perspective.
This might not mean anything, and I apologize if this isn't misleading.
I don't leave bad reviews, all efforts are a perfect score.
It is far from being a good game. It never hooked me.
After only a 15 minutes I wanted to quit it for the first time and after 80 minutes it lost my interest completely.
The only thing that's interesting about this game is the art style.
pretty boring and i couldn't bring myself to finish it. i enjoy a slower game and i didn't mind that this wasnt a shooter, but it's just a cumbersome, sleepy, repetitive game about walking around and like touching one button at a time. can't be bothered. art direction is wonderful and detailed and also all the areas look basically the same. paradoxical!
hands down one of my ULTIMATE FAVORITE games of all time. only half way through it and in total love. the art and design is by far better than any other game I feel like… the graphics are insanely beautiful… the puzzles are top notch and do not hand hold.. the combat is surprisingly challenging and not too easy or difficult… By all means get rhis on sale and enjoy the heck out of it!!!
Scorn is a piece of art.
I love the visuals heavily inspired by H. R. Giger. I love that the story and lore is open for interpretations based on the beautifully weird enviroment and gamer's actions (no texts, no spoken words). And I love when the game (or books or movies) will present me something, what I never seen before.
Scorn is first person adventure where the gamers will mosty solve enviromental puzzles and discover the surroundings. Even if you will get some weapon in your hands, the fighting is pretty slow and "puzzle-like" base on timing and ammo management.
Scorn is the game, I will never get out of my head. It's masterpiece!
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I would be extremely glad, if some kind of photo mode would be there, or at least possibility to hide your weapon
I was very disappointed, creators abandoned this one and turned their backs on the community. The artbook is in some format that's impossible to view. I'm grateful to the members of the community who uploaded the PDF so people can actually view it. Utter scum, don't support these assholes for hiding their content like that from their paying customers.
The game itself is just okay. The puzzles were very frustrating to me, I understand the minimalist style communicating non-verbally, but they really expect some 'moon logic' with some of these solutions. We could have at least used some sort of option to highlight intractable objects, because sometimes it's really not clear what's just cosmetic and what's not.
I would have given it an unenthusiastic recommend as barely acceptable game for the $40 price, but not with how the creators treated us.
Finished the first puzzle and realised I have zero interest in continuing this game. If the first puzzle in the game is this tedious and boring I can only imagine what's to come. Thank god I didn't pay full price for this. This is a master class into how not to intro your game.
The environment in this game is 10/10 but the game itself is very boring — a walking simulator with some puzzles and a few action moments. I’m glad I didn’t pay full price for it. It took about 4–5 hours to complete.
Beautiful atmosphere and graphics, if you're a fan of Zdzilaw Beksinski and H. R. Giger, you'll love this game.
in scorn, you can feel like a sentient cow experiencing the horrors of being slaughtered by machines that are beyond your understanding. the horrors you witness are beyond your control or input, and you can't comprehend their cause or meaning.
and this game makes me physically ill, and i mean that as a compliment. from the beginning to the end, every detail, including the concept, visuals, animation, sound design, and implications, is terrifying and that's great. it almost feels like the most messed up interactive art gallery in existence.
TL;DR: this game is art (and in a good way). Wether you like art-made-videogame or not, it's sure to give you a ride. Period.
For those waiting on a slasher survival horror, go play another game. But for those craving for art made videogame, give this one a try. Although it's kinda short (3 to 6 hours mean time, but I played a bit more), it's sure to give you a thrilling ride. In every corner, road, tunnel or just about everywhere you will find yourself asking: "wtf happened here and why?"
It was a really good job on the developers. I appreciate a lot the Cronenberg, Giger, Beksiński and Freud influences. No wonder why it took so long for the devs to get this game done: the worldbuilding is just flawless. And yeah, you're gonna have a bit of puzzles and combat but that's not where this game shines, and in a way, it feels like those aspects are complementary to discovering a world long gone and long long lost.
8/10, would've wanted it to be a bit longer. Looking forward to see it they ever make a second game of this.
Scorn has a fantastic art design with impressive structures, a great atmosphere and some gore moments. Unfortunately, that's all I liked about it. At a low price, that may be enough, but it's not enough for me here. One thing I didn't like was the story. Because there is no story. You just fight your way from puzzle to puzzle and just want to survive...I guess? Which brings me to the next point. There are no explanations for anything. I didn't even know I had healing or ammo. I just figured it out. Same with the puzzles. In the first big hall, I had no idea what I was supposed to do. Some puzzles are confusing others are not. And what I also didn't like were the fights. I found them annoying and unnecessary. I think I would have had more fun without them. Which also has to do with the automatic save points. I thought they were badly placed. And there's no other way to save.
Basically a great idea to develop a game based on the works of HR Giger but poorly implemented.
A game I can't enjoy yet it is genius in multiple areas.
There's an era of gaming in the 90's where starting off in a horror scenario with little to no information as to why you're there that this game clearly emulates and does very well.
There are multiple plant and pay offs handled very well. This is the minor of minor spoilers but there is a section where you find a weapon that is also used as a key (essentially). You pick it up off a dead person. You later have a cinematic that leads you to the next area where you no longer have the weapon. You come across another area where a monster (and I'm being literal here) buries itself into your stomach and it's tail is the weapon you just had and just lost. The gap between these moments had no implication on the game at all, you never needed the weapon-key until this belly-creature attachment. But pulling it off a corpse means a whole lot more when you find out the creature in your belly is a life-draining parasite.
It's small things like this that prove the creators of the game created and respected their lore and took it into account when designing it.
That being said...I don't like this game all that much. The combat is VERY scripted and frustrating at moments, trying to relive what some people found as "tension" in the original Resident Evil 4, where if it's difficult to maneuver you're more likely to panic and thus is a simulation in a horror theme. I've never found this to be effective because frustration and cheap deaths will destroy theming 100% of the time.
The puzzles are built around the protagonist's perspective, in other words all the mechanics of the machinery (loosely using that due to the bio-organic nature of it all) are as much of a mystery to him as it is to you. It's a nice touch at first, because it causes a curiosity to explore and try things out however it becomes clear quickly that the puzzles rely HEAVILY on the player's curiosity because in a game where your movement is very slow (even when running) the puzzles require you to walk back and forth repeatedly in the same level area before you can progress to the next, as if this was another element from the 90's gaming area it attempts to emulate (the dreaded back tracking of "what did I miss?")
In terms of appearance this game is drop-dead gorgeous. The animation of the environment and the...living(?) things in it is near-seamless. The lack of vibrant color allows for certain moments such as "emergency/science lights" to highlight what is important which proves they planned this seemless blend but knew it could cause confusion when on top of a limited exploration a video game can offer. In short, it's literally too beautiful for it's own good. There are times where it somehow breaks the science of reality and makes things seems desolate and claustrophobic at the same time.
However it relies on this a little too much due to the constant re-exploration the puzzles need and the multiple...so many cut-scenes. It handles transitions primarily in 1st person cut-scenes that quickly become annoying as EVERYTHING in this world takes it's sweet time - the protagonist included. The speed that he handles unlocking a door is insufferably slow, most likely in a similar attempt as the aforementioned slow = tension but it falls into the frustrating category fairly fast. Entering a door with a creature that's walking along the ceiling well out of your reach happens in a slow moving cut-scene where I guess the protagonist forgets how to walk because it takes literally 8 seconds for him to walk through it either to show how gorgeous it is and let the ambiance set the tone (which it was doing perfectly before you interrupted it thank you) and to show the creature moving away from you but it takes the entire ceiling in it's movement which is rapid and creepy, there's no way to possibly avoid it. The game relies on it's gorgeous art that it specifically places an immovable camera so you can see what's in it but this is another element that removes the horror aspect because if I was continuing to walk through and saw it move I'd react in game and not have the protection of a cut-scene. Which is hypocritical of me however...because this game loves these cut-scenes so much you can literally die in one. Without major spoilers here you can run through an entire level and succeed just to die in a cut-scene.
Before ending in a brief summary another commendation this game deserves is Jouni Kalervo Havukainen and the In Slaughter Natives developed an exceptionally visceral, nostalgic, terrifying soundtrack. There is no quip here, it is simply remarkable and they deserve the love they are getting for this score.
In the end it's hard not to see my issue with the game as almost subjective and there is enough well-thought effort and execution in this game that has more love in it's design than most games today that I'm sure there are plenty who pick it up that will rightfully fall in love with it.
I will look forward to the next game this team releases.
Scorn is visually amazing and intriguing. It was short and felt like a proof of concept game though. I would love to play a longer game and see where the developer could take it. The combat left something to be desired
The graphics are definitely other worldly. Plays in VR using UEVR so a plus in my book. Game runs well. I just couldn't get into it right now. I will be coming back to it at some point.
On the plus side this game is very stylistic and has a very interesting world. The puzzles were fun and while, short the action was interesting.
On the down side it was a very short game at around 3-5 hours and the ending was one of the worst I have experienced as a player.
This game is relentlessly difficult for no reason due to horrible game design. It is just massively frustrating and I cannot enjoy playing it. The combat is very clunky, and you cannot run while reloading, which is really inconvenient. The health and ammo replenishing stations are far and few in between, making it very easy to die constantly having to re-do entire areas all over again due to the checkpoints also being quite scarce.
I really love this game otherwise, as it has astonishing art direction and atmosphere. I really wanted to give it a good review, but I can't in good conscious decide that anymore.
Only reason I am recommending this I because I want to support the art designers for this game. Amazing homage to H.R. Giger, the game was breathtaking to look at and the atmosphere was insane with the awesome sound design.
However, the gameplay was some of the most tedious gameplay I have every experienced. As much as I adore visual storytelling, this was not the way to do it. With not a shred of linearity in a world where its difficult to know where you are and where you have to go, Scorn is better off experienced through a silent walkthrough on YouTube.
tl;dr buy on sale
Combat is abysmal, a simple "dodge" or a "block" would lead to a more satisfactory gameplay allowing for more room to ramp up the combat difficulty but it is just not present leading to a frustrating experience.
Extremely well made and unique artwork and models with an atmospheric storytelling where you deduce the plot just by understanding the environment around you. Too bad the game is held back by its combat.
Combat is an afterthought. Clunky and really unsatisfying. There's unskippable animations when you kill some monsters depending if you got a headshot, but the hitboxes on it are so wack that you can't reliably one-shot things. Ammo is sparse. Health packs are sparse. I know the argument is, "Gitgud" but you can't really get good when you're moving in slow motion the entire time. The delay on weapon recharge is astoundingly long, reload speed is garbage, the damage you dish out is garbage. I don't like waiting for the piston gun to recharge its shots because it takes 5 to take down a single monster. I don't want to godmod my way through, I like working through things like DS or ER, but this is just painful to play. You're railroaded the entire game too. You don't get rewards for exploring because you can't explore. There's only One Way To Do Things. The entire game so far has been walking through corridors and figuring out uninteresting puzzles with the occasional monster(s). On top of that, the checkpoints are a slog. You get past a wave of monsters, then make it to the next room only to die and have to start from several puzzles ago. If there were save states maybe it'd be better, but I doubt that'd fix anything? All cutscenes are unskippable too. Yeah, it's full of gore and squelches and creepy stuff, but it doesn't really have much else to offer. If you like railroaded story games without dialogue and unsatisfying combat that was wedged in to pad gameplay time, then this might be up your alley. Very aesthetic but that's about it. I should've read more reviews before purchasing.
Man I really wish I could recommend people play this but for for having a 100% completion time of 4-5 hours with a $40 price tag is outrageous. I did get it on sale for 75% off so it was like $13 bucks and at that price I guess give it a shot but I feel bad for anyone who payed full price.
Besides the price tag the game has other issues. There's pretty much no story just a series of bizarre sequences, set pieces, and puzzles that are supposed to be some kind of metaphor that's so vague you can put pretty much any meaning you want to it.
Along with that the actual game play is kind of dull, mostly walking around and looking for whatever weird alien thingamajig or control panel to get highlight, the combat and gun play is pretty slow and clunky, the puzzles can be kind obtuse.
The ending is kind of a let down too. I heard devs might have ran out of budget and cut the last chapter of the game so it just goes "oh sorry bud you almost made it to wherever but then you died, the end", oh . . . ok.
It does look really cool with it's alien architecture, weird gore / body horror stuff, and eerie atmosphere. Maybe get it on HEAVY sale and play it for one night in the dark to get spooked and then forget about it, better option is maybe just watch someone play it on youtube or whatever.
If you're a fan of Giger, you should play the game. If you like body horror, you should play the game. If you wait for some breakthough experience, you better skip it. If you are in for aesthetically pleasing projects, this one is for you.
Spoiler Alert!
For me, it felt anticlimactic and annoying (the idea of a first protagonist-parasite).
I suggest looking at some of the most popular negative reviews since they explain this game more deeply than I can ;D
If you're looking for a short (3-6 hours) atmospheric storytelling or coming up with your conclusions on what happened in these vile yet impressive flesh-crafted barrens, this is the game for you.
Also, be warned that it does not handhold when it comes to the puzzles, so keep an open mind when encountering them.
Remember, you can always look up a guide if you're stuck.
Simply not a fun game to play
To look at? Of course! The visuals are simply breathtaking.
But it isn't fun. More than that, it is actively UNfun. The combat is tedious and imbalanced, the puzzles nonsensical, and the story nonexistant. It doesn't matter how good a game looks, it needs to be enjoyable to play. Even rage games like QWOP, Surgeon Simulator, and Getting Over It are "fun" in that they cause people to rage and that's fun to watch. This lowest of bars is somehow missed by Scorn
When I finished Scorn I wished I had done anything else instead.
Дополнительная информация
Разработчик | Ebb Software |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 09.05.2025 |
Отзывы пользователей | 76% положительных (5613) |