
Разработчик: Thing Trunk
Описание
HELLCARD – это карточный «рогалик», поддерживающий режим как одиночной, так и совместной игры. Действие игры разворачивается в бумажных подземельях, уже знакомых вам по Book of Demons, но здесь геймплей ориентирован на создание собственной колоды и динамичные пошаговые карточные сражения.
В отличие от других игр жанра, как, например, Slay the Spire, в HELLCARD особое внимание уделяется расстановке монстров, и грамотное их расположение на поле может обеспечить вам преимущество в бою.
В HELLCARD мы планируем внести поддержку совместных боев, где на пути орд демонов смогут встать до трех героев одновременно. Вы сможете спуститься в подземелья в одиночестве, завербовать ИИ-соратников или пригласить друзей (либо случайных игроков), чтобы вместе крушить вражеские орды.
Если вам понравилось то, что вы сейчас прочитали, не забудьте добавить игру в список желаемого в Steam. И даже если не понравилось – все равно добавляйте. Разработка еще идет, и не исключено, что мы еще придумаем, чем вас зацепить!
О серии игр Return 2 Games
Серия игр Return 2 Games объединяет оригинальные «мидкор»-проекты, вдохновленные «золотой классикой» жанра. Каждая игра в серии R2G является отсылкой к известным творениям 90-х: это переосмысление уже знакомых проектов для новой аудитории, с обновленной графикой и зачастую более простыми для освоения игровыми механиками.
HELLCARD изначально задумывалась как дополнительный режим игры в Book of Demons (первой игры в серии R2G), но вскоре мы поняли, что не умещаемся в рамки одного режима. И то, что у нас получилось, заслуживает стать самостоятельной игрой. Если вы хотите узнать больше о проекте Return 2 Games или поддержать развитие серии, посетите страницу Supporter’s Pack: Когда HELLCARD выйдет, она станет полноправной частью этой серии.
Поддерживаемые языки: english, simplified chinese, french, german, polish, russian, spanish - latin america, traditional chinese, bulgarian, portuguese - brazil, spanish - spain, japanese, korean, italian
Системные требования
Windows
- ОС *: Windows 7, 8, 8.1, 10, 11
- Процессор: 1.7 GHz Dual Core or Greater
- Оперативная память: 2 GB ОЗУ
- Видеокарта: 512 MB DirectX 9.0c compatible graphics card
- Звуковая карта: DirectX 9.0c compatible
Отзывы пользователей
Hellcard? Hell yeah.
Loving playing this with my guys.
The game is great for 2 or 3 players and good for solo. Had it for a long time now. My friends and I play it for a good while then end up going back to it as it still holds up. Highly recommend.
Multiplayer STS? Yes, please
Im Loving this game as is and it has huge potential i hope the developers keep taking this game forward
I was looking for co-op games to play with my bros, and once I saw that HIGH QUALITY animation of the wizard levitating and doing 360's. I knew this was our next game to try out.
First run: There was no cooperation. We prioritized our own skin over each other which didn't get us far.
Who knew. ¯\_(ツ)_/¯
Second run: We found the PING button which let us coordinate attacks By simply tapping the said PING button (very aggressively) as if we were playing cookie clicker. Surprisingly, this wasn't as annoying as it played a nice tune that as hard to get mad at. As we got further there was times where not everyone could survive the level (mainly me). I had enough and rebelled... we lost.
Third run: All I remember is this was a good run. This was the run. This was where we could finally beat the game for the first time. We where net positive from all the gambling events we encountered... Other than my younger brother ( lost all
6-7 50% chance Straight!) lol. Until we met the final Boss.
BTW this was my experience when this game was in development, aka early access. The game has received many updates since then and i can't wait to play this game again once I finish my playthrough on a modded survival game.
All in all this games which was supposed to be just to pass time but ended up to be one of our favorite from our collection.
10/10 would recommend.
I would highly recomand thi game it's one of the best games I have played in recent years.
Ye good.
This game is a blast in coop even when it's only 2 players. There's a lot of fun to be had here, lots of possible builds and enemy variety.
A lot of fun, especially with 2 friends!
A bit calculation when playing cards, a little luck for rewards, and some time & thoughts in facilitating your deck could definitely help you go further.
But at the end of the day, make sure you just enjoy the adventure downwards with your closest teammate. That's what gets us embark at the first place.
имба из-за коопа
Fun game, especially with a full party of 3 friends!
Fun learning curve, cool single player option and even better multiplayer.
Disliked that it is optimalised for 3 players. It works okay with 2 I guess (will see).
Great game, really enjoy it, cannot recommend enough.
If you enjoy turn-based combat and fantasy RPG settings this game is nailing both in a huge way. With additional content and more opportunities to stretch their artistic style this will become a mainstay in the turn-based rotation. A lot of fun and complicated combat. Still polishing to be done, primarily around in-game explanations or details for instance the tooltips don't update with your damage modifiers so you spend a lot of time checking your cards in preview to see how much damage they'll actually deliver.
I would give this a "thumbs middle" if i could.
The game itself is a unique take on the deckbuilder genre. You play one of three characters (and in single player, you also control your allies during the battle). Between battles, you can spend "gems" to upgrade/remove cards, get artifacts, heal up, etc. Goal is to reach floor 12 and beat the boss (or fight on endlessly in the endless mode).
You can play this coop, in which you and 2 other players play together and that is quite some fun.
If you are a fan of this genre, maybe give it a whirl. The problem I see with this game is the single player mode and in particular, the higher difficulty.
Like so many other of this genre, you can increase the difficulty by self choosing from a set of negative modifiers in your run and increasing the "torment level". I made it to torment 12 and at t10, I began seeing the negatives of this system.
To explain this: In single player, you start of with one character by selecting class, torment modifiers and an optional starting relic for the cost of gems. Your first battle is you alone vs some monsters. After that, you get some rewards and a second Character. The character is a pick of 3 semi random options. The game has a couple of prebuilt characters that can show up here and each one has a predetermined deck and deck progression (meaning he always starts with the same deck and always upgrades the same cards after a certain level). You can find characters like an Ice mage, a bomb rogue or a protector Warrior, etc. You get a third characters after the second battle.
The problem is twofold here:
1) All Heroes are not created equal. Some are just more powerful than others
2) They show up at the same torment level you are, but their modifiers are random.
At higher difficulties, the number of valid strategies diminish simply because of those 2 things. Running a defensive setup simply doesn't work anymore when you try to avoid "all enemies get more attack, minimum of +3" as a torment modifier, but still can get if from your second and third hero (and often, you cant just pick a different hero option because there are only 3 to pick from). This results in 2/3 of the floor being a swarm of spiders that is "just a little too damaging" for your shield buffs or "just a little too healthy" for your "x dmg Aoe" spells. And when some floors literally are "3 heroes vs 30 enemies", you HAVE to kill them quickly.
Which brings me to problem 2. The over-reliance of offensive AOE. I found the best strategy is picking the "skirmisher" hero (a warrior that abandons all defence and slams big AOEs) to kill as quickly as possible and have a Frost mage as secondary class to freeze (=prevent attack) any problematic Unit. I intentionally did not say anything about your own character because it always feels like your own character is extremely lacklustre and cant really keep up. After a Battle, your companions make 3+ changes to their deck (the game shows the changes), which is literally impossible for the player to do because you only get 1 gem after a regular battle and upgrading cards takes a minimum of 1 gem. The only runs where I didn't feel useless on my own character was when i got the "gold cards" as direct card rewards rather than by growing them from my other cards. Plus, since most 1-gem-Options are random, you cant even built a deck your own way. You have to hope the game offers to upgrade the card you want to upgrade for 1 gem (or pay more gems).
Bottom Line is, that most of the time, your own character is barely helping while the choice of your companions (and their randomly chosen torment modifiers) do the heavy lifting.
Third problem: Safe scumming seems to be extremely encouraged. On higher difficulties, it often happens that you spawn into a new level and the monsters immediately attack you for lethal damage and you draw no cards to prevent that. Leaving and reloading the level then rearranges monster positions, monster intends and decks. Nothing is seeded, so you could in theory reload the level until you succeed out of sheer luck.
For reference: I played other deckbuilders like StS, Sts Downfall, Monster Train, Destiny or Fate, Across the Obelisk, Gloomhaven, Astrea SSD, Ring of Pain, etc extensively. Most of them have the problem of "going infinite is too easy" or "most strategies fall by the way side in higher difficulties". This one belongs to category 2.
I paid sub-20€ for the game and got my moneys worth. I would only suggest this game to die hard deckbuilder enthusiasts
It's great. Could always use more cards, characters , monsters....content in general. This game could be much bigger but it wont.
fun
Shrapnel my beloved
I love this game.
This game is a headache and a half.
It has all of the BS of an RNG based rogue-like game, all of the headache of an indie strategy game, and none of the fun of an adventure or deck building game.
My last run in Endless mode pretty much got stuck in an infinite loop of BS where I had to play three blue cards in a single turn just to be able to play any attack cards, but the blue cards were all more expensive than normal so each character could only play one to two at best, and when one of my three died due to the fact that there was over 100 damage going to him in the first turn, it became a fucking stalemate between enemies that couldn't hurt me and the fact that I just couldn't play three non-attack cards in a single turn.
Single battle was going on for half an hour before I got tired of banging my head against a wall and quit out of the game and decided to call it quits on this game entirely.
Glad I waited to get it on sale, because games are supposed to be fun, not a painful reminder that nothing we do matters.
A fresh take on deck building games.
fun game i like the visuals
Sometimes things just blow up and die, sometimes you blow up and die. Play this game it's amazing.
Love this game, I've never been much of a single-player gaame guy though. This game is good alone for a few hours but gets boring quick imo.
Multiplayer is essentially dead, it's hard to get a party of 3 w/out friends. If the game had some sort of revival it would be awesome, it just doesn't have the playerbase currently.
Great timesink
Really cool take on the deckbuilding roguelike genre that makes great use of physical space and player agency.
Pros:
- The board layout combined with the enemy movement/intents and player targeting mechanics are some of the best I've ever seen
- You get to choose between 3 sets of 2 enemy groups each fight which creates a large amount of combat variety and player agency
- Your choice of enemies to fight also determines which rewards you're offered and each reward is split into 3 choices with varying costs and some random aspects to some of them
- Card/artifact variety is great from what I've seen and there are more classes/cards/artifacts I haven't played with or unlocked yet
Mixed:
- In singleplayer you only have control of the rewards your hero takes while your companions take random ones, although they generally choose decent options and you have various chances to replace them
Cons:
- You only have a brief chance to see what rewards your companions chose
The gameplay is enjoyable, and it's one of the best co-op roguelike deckbuilding games out there (not that many to start with)
The graphics arent amazing, and one of the DLCs is extremely overpriced, but the card play itself is really fun. There are plenty of different combinations, and having companions to join you along the journey in singleplayer is a nice touch.
Sadly there's not much variety when it comes to the final bosses, but over the years the regular enemies and mini bosses have been diversified are enjoyable.
Definitely worth purchasing on a sale, I personally would purchase the game even if it wasn't on sale, especially if I had others to run some games with!
Runs take quite some time but the strategic decisions are interesting.
Some cards, particularly lategame, are far too strong and with 3 characters you'll basically always have multiple strong options to either mitigate or ko incoming damage dealers proactively.
Since there are many more enemies compared to a simpler game, combat can take quite some time if you're trying to play near optimal.
Fun game, I LOVE the Co-Op mode and the synergies between characters!
Gargoyles are a bit overpowered imho, especially when King Gargoyle is the boss and has a few gargoyle minions, death often is inevitable...
Love this game. lots of replayability. fun getting all the cool set ups. fun to play with friends
A fantastically fun Roguelike Deck Builder. It works very well alone or with friends. I would compare it to StS, but with more of a paper cutout style and more of a top down 3D strategic layout.
Play with up to 2 friends and have the plans and strategies get so much more complex, but landing those team combos are so satisfying!
I recommend the game if you like StS or similar deck builders. Only thing to note is the run scaling increases in difficulty a bit exponentially so while you may steamroll floors 1-9, the last 3 floors may wipe the floor with you. It's something you will more easily pass once you unlock more relics and cards for your character :)
Fun game from what I've played so far.
The lack of a keyword system for near and far damage is annoying as the verbiage is different between the three starting classes. will update as I continue to play but the rough edges I see aren't glaring flaws yet. Time will tell as I up the difficulty
This game is good, it has some interesting ideas for deckbuilding, and it is worth a play for that reason. However, it feels a bit slow. I beat it in both my first two runs, and don't have much desire to unlock everything else because a run takes ~2 hours.
This game does the thing where you see enemies' intent, and its cool that there are just a ton of dudes to fight at once. It makes you really think of how to mitigate everything. The abilities you can get are strong enough to deal with the challenge, and I like that card upgrades literally change the card into something else rather than just "number go up."
Very fun! Played a couple hours so far. Some alone and some with a friend. I like it
Good
It is a great deck builder to play with friends. Solo is fun too but the game shines best with 2-3 friends.
If Slay the Spire and The Last Spell had a love child, it might look like Hellcard.
Those two games are excellent and highly replayable, and figured out how to make the magic sauce that = fun.
Hellcard was a slower burn. I nearly quit in the first half of my first run - it wasn't quite hooking me the same way. But as I progressed I began to see the familiar depth and variability in the game. I think there's something good here, and I have to give a shoutout how multiplayer is built-in as an option.
good game, many ways to go infinite but still not win necessarily due to bosses. Interesting choices and cooperation. Some of the cards seem awful though, where others seem insanely busted. Worth a grab, though
Fun Game, but only really fun with 2+ people
Loved this deckbuilding game with coop function. Many varity of builds that makes each run different. Fun and thrilling moments which better to experience with a friend online!
The co-op aspect is great. Been playing this with a friend for days and the replayability is very very high
I liked the mechanics, they were quite fresh, although in some cases they were not very clear but overally acceptable. What I didn't like was the mess in later levels. At beginning you carefully plan your actions to get best result but at some point you just stop thinking about best choices because there are too many card & options and instead you simply go to dumb strategy like freeze / stun everything and then try to figure something out. Maybe I will play a bit more but to be honest at this point it's probably no longer fun. Besides what's wrong with leaderboard? People having scores 99999999 etc. It doesn't make sense.
Anyway, I leave positive score because it's hard to add new mechanics to deck builder genre and this game was able to do that.
Fantastic game in a flooded market. Hellcard is a roguelike deckbuilder with a grim paper crafts aesthetic and a multiplayer mode that strangely caps at 3 players. It does not promise to, nor does it, break the mold established by games like Slay the Spire. That said, it's a great addition to the genre that feels fresh and playable.
Pros:
- A multiplayer mode that caps at 3 players might seem like a con (and it does have downsides--see below), but it makes for a play style that is unique and fun. Positioning becomes much more important when you're back to back (to back!) with two friends, and fortunately all five available classes have viable damage and support builds. Additionally, I just don't HAVE a lot of games I can play when only 3 people show up to game night, so it's a welcome addition to my library when I have too many players for a duel-style game and too few for Jackbox.
- Choosing settings to explore based on both enemies that will show up and rewards you'll get out of it is a fresh take on the "map with intersections" model of selecting locations popularized by games like Slay the Spire. No settings feel particularly underpowered, but the class-specific locations are particularly beneficial in their flexibility, and make it feel like your contributions as a player extend beyond your battling or defensive capabilities. In which other multiplayer deckbuilder does your class selection give you the ability to support players before a battle with extra block, card upgrades or mana? Yeah, didn't think so.
- Because of the way that card upgrades are structured, useless cards are unlikely to stay that way for long. Upgrades are only semi-linear; in other words, unlike in games where only one or two possible card upgrades exist, Hellcard's system can make a card either better at what it originally did (direct upgrade) or move it into an adjacent type of functionality. This makes your deck more adaptable, as either card removal or card upgrades can be viable methods of getting rid of the dead weight in your deck.
- Relics still feel fresh and extremely helpful, especially the legendaries (which are totally worth the 3 gold).
Cons
- Three player multiplayer, while offering a fun dynamic not provided by many other games, can be a bit difficult when you and a partner just want to grind. The game does much better with a 3-player party than a 2-player one, and playing with only two means that some classes (like Bruja) become less viable due to the sheer amount of support required to not glass cannon yourself to death.
- Boss variety could be better, particularly for end bosses. It's also frustrating that some endbosses will straight up render a build completely ineffective (for example, the "Round Robin" ability of the Diablo-style devil literally makes Stamina bursts not activate, effectively stopping many Warriors in their tracks).
- The way multiplayer lobbies are set up is a bit weird. It requires you to make a character, but the characters don't seem to be saved after you've used them once (which really defeats the purpose). However, they DO end up saved when you build them but ultimately don't select them, which means that I always seem to have one or two characters I started building, but never played, in my setup menu in the lobby, and have to delete them or deal with the inconvenience of their presence forever. Since characters don't level up or gain new abilities aside from those chosen at setup of the session, why have them save at all? Just a weird choice.
Cons aside, this is an excellent game. I've had a lot of fun with it and would happily recommend it to a friend who has spent far too much time on Spire, Across the Obelisk, or any of the other "greatest hits" of the genre and wants something that follows the formula, but feels new and fresh at the same time. Happy Hellcarding!
This is one of the very few card games that I truly enjoy.
Just won my first game in single singleplayer mode. However it took me 2 hours to finish my first run because I have to control two other characters aside from my own. I really had fun though and the characters and the cards are unique and fun. I would definitely recommend this game for all avid deckbuilder fans out there.
Fun game! Or atleast it was fun, until you experience game breaking debuffs at the final boss levels. Just one dog mechanic that needs to be removed from the game completely. The "ROUND ROBIN" debuff in boss fights. NGL would have refunded the game if I had less play time. This debuff is the epitome of "unfun" The debuff makes it to where each "Human" player can only play 1 card. This debuff is understandable for Co-op or multiplayer, however the debuff is IMPOSSIBLE to play against in single player.
IN SHORT IF ROUND ROBIN DEBUFF EXISTS DO NOT BUY THE GAME. If they remove/rework it for single player in the future...get the game.
Having loads of fun, has more depth than it appears at first, hope we get a new dlc <3
great to enjoy strategizing and build types between co-op friends, the difficulty stays interesting. put a lot of hours into it so far and we all still have a great time. updates have been fun to experience as well
link to your store page as something I have to click past every time? instant refund
Дополнительная информация
Разработчик | Thing Trunk |
Платформы | Windows |
Ограничение возраста | Нет |
Дата релиза | 06.06.2025 |
Отзывы пользователей | 89% положительных (1389) |